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__________WEB installations



UNUSTA

UNUSTA|FORGET
deals with one of the most interesting layers of memory: forgetfulness. Forgetfulness is largely considered as an opposite of remembering. We cannot recollect large amounts of lived times, remembered moments form only tiny part of our lives. But even those parts we can recall, could be recalled falsely, because even a clear memory can include unconscious forgetfulness, or it can function as a variation or mixture of lost and recalled episodes. However, forgetting can also be seen as a part of remembering – only something that is forgotten allows memories to come forth. Forgettable is making room for memorable, creating it.

Concept, code, design & sound design: Sander Saarmets
Text: Jan Kaus
Commisioned by elektron.art

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ADAF

KIPATAUW
is a short audiovisual exploration based on my personal experiences and recurring dreams about Beitou (originally called Kipatauw in the Ketagalan language) – an area where I stayed for three years while living in Taipei, Taiwan. The idea for KIPATAUW came during the lockdown period of spring 2020 in Hamburg when I became interested in exploring memories of places and different environments that I had been exposed to throughout the years. Like in a dream, the story plays out as a sequence of interwoven (and not always realistic) events, where the player can take the role of the protagonist (or an observer). The overall form of the story is circular, as the ending is directly connected to the beginning. In this piece, the player can only move forward, but the path is never exactly the same.

Created with p5.js and Tone.js.

Concept, code, design, sound design & text: Sander Saarmets

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